Wanted to dive in to Unreal Engine, so used this piece as a way to understand the workflow and process involved surrounding the game engine. I have used Zbrush, Painter, Maya and Unreal Engine 5.0.3 as the tool for final look. Everything was built from scratch, including the environment. The scene is lit real-time using Lumen. It is running on a single Nvidia RTX 3090 GPU. I have used Xgen for the body hair and peach fuzz - then imported the groom into UE. I have also used Sequencer to render out the various shots.