Ustaad Bheem Shing

Finally calling it done what started off as a stylized pirate character. The piece was modeled/sculpted in Zbrush/Maya. The skin pores, and detailing of the entire body, and skin albedo was created inside Zbrush using custom brush, alphas, etc and used the HD Geometry method to capture high frequency details. Tried to apply some cool techniques from Kris Costa's amazing portrait class. Posed inside Zbrush as well. Textured rest of the pieces costume, props, environment) using Substance Painter. Final render was done using Arnold GPU in Maya.